Showing posts with label The Walking Dead. Show all posts
Showing posts with label The Walking Dead. Show all posts

Tuesday, October 21, 2014

The Walking Dead Episode 5: No Going Back SPOILER POST

YOU KNOW THE DEAL ABOUT SPOILERS!!!! YOU'RE NOT SUPPOSED TO READ THEM!!!!
YOU KNOW THE DEAL ABOUT SPOILERS!!!! YOU'RE NOT SUPPOSED TO READ THEM!!!!
YOU KNOW THE DEAL ABOUT SPOILERS!!!! YOU'RE NOT SUPPOSED TO READ THEM!!!!

Here're my stats:

I protected the baby.
I shot the zombies instead of going to help Luke in the ice.
I did not ask to leave with Mike.
I shot Kenny.
I was with Jane and the family in the end.

       Man, I think Jane is like the new Kenny now. She kinda made me kill Kenny, and I'm really mad about that. But I had to go with her as that's the best chance for the baby to live. And she did kinda prove her point about Kenny being crazy. Clementine's reaction of saying everything's ok with Jane is not how I feel. I'm mad, and I don't trust Jane now. But I need her help to protect the baby. Maybe I should have said I didn't want to go anywhere with her. But she is great at surviving, and AJ and I need all the help we can get. That's a pretty haunting ending, and another step toward becoming a messed-up adult for Clementine. Clem really took a physical beating this season too. She's going to have a bunch of scars. We'll see where things go from here in season 3. I think a bit of a time jump would be appropriate. Things went so bad for so many people this time around. I wonder if Mike and Bonnie and Arvo are still alive... One of them might be. We'll see if they turn up. 
       That Lee flashback was great.
       I talked to a friend who finished the season, and in the end, his Kenny killed Jane and then he and Clem went to this town they were hoping was safe, but they only let Clem and the baby in. Totally different than my ending! I wonder how season 3 is going to work since the two endings are so different. It seems like it would be hard to bring them back together to follow only one path for a bit in season 3. Maybe there will be two paths from now on? Sounds like a lot of work...
       Great stuff. Not as good as the first season, but still great stuff, and pretty unique among video games. 





The Walking Dead Season 2 Episode 5: No Going Back Review

       Due to the month-long break from playing video games I took to work on my Dropzone Commander miniatures, I missed out on playing episode 4 and 5 of The Walking Dead Season 2 when they first came out. So I actually just played them in a row, one a night for two nights. It's a little weird since I played the other episodes a month or 2 apart. I loved playing episodically, but finishing off with two in a row worked out pretty well. I just finished writing my episode 4 review last night, so this one might reference that a bit.
      Like for starters, Episode 5 ran much, much, much better than the mess that was Episode 4's technical side. In fact, this might be the best running episode of the season, although it still wasn't perfect. There were a few instances of animation stutter and freezing at the beginning of a scene, but that was it. I felt like the graphics really shined in this episode too. The lighting work on people's faces was especially great looking, and a few of the special effects used this time were a bit more impressive than past episodes.
       As for the story, well, another Season is wrapped up, and I am certainly feeling some feels. I don't know if I made the right decisions. How many games leave you with that feeling? This season is not as good as the first, but it is certainly head and shoulders above most video game storytelling. It continues the first season quite well. Wow, it's great stuff.
       Despite my constant griping about the technical problems plaguing this Season (which will continue until they are fixed), I greatly, greatly enjoyed the second season of The Walking Dead, and the last episode is fittingly enjoyable. It raised the story back up to the level of the first two episodes of the season. I hear that season 3 is in the works, and I will definitely play it. Hopefully it can keep this good thing going without losing the magic, and hopefully attain a perfect score by fixing the technical problems. Episode 5 is a great game tier 2, and the season as a whole is as well.


Friday, October 17, 2014

The Walking Dead season 2 Episode 4 Amid the Ruins SPOILER POST!!!

DO NOT READ THIS POST IF YOU HAVE NOT YET PLAYED THIS EPISODE!!! MAJOR SPOILERS AHEAD!!!!

Real quick, here are my choices:

I saved Sarah at the trailer park (Although I thought very seriously about leaving her both there and when she fell off the deck. Especially off the deck)
I robbed Arvo, thinking he was lying about his sister since he appeared to be making some kind of shady drop and had a TON of medical stuff.
I crawled through the ticket booth.
I held the baby.
I shot Rebecca.


       The emotion I felt a lot in this episode was anger toward Kenny. I know he's going through enough to literally make someone crazy, but he was treating Clementine terribly. I know it's good writing because I was genuinely mad at him. But now he seems to be doing pretty good. Arguing with Luke is almost a good sign. Man, a lot of people died horribly this episode. Can't wait for the finale!  

Thursday, October 16, 2014

The Walking Dead Season 2 Episode 4 Amid the Ruins Review

       So this review is much the same as all the others, but a little worse. This episode ran worse than any other with the exception of some sections back in season 1. The amount of frame-rate drop and animation chugging and skipping that goes on is downright embarrassing. I've played a lot of games with much more complex animation than this that were made by only a handful of people that ran smooth as butter. As I watched the credits roll and saw the several dozen names of the people who made this game scroll by, all I could think was how can this many people let something with this many technical problems out the door. Didn't any of them think to themselves, “Wow, this game runs TERRIBLY.”
     It's to the point now that it is really starting to break the immersion, and immersion is this game's main thing. The story is still great (although this chapter is not quite on par with the first two of the season, but it's slightly better than episode 3. Not that episode 3 is terrible, it was merely great when I am expecting perfection), but didn't quite totally suck me in as many episodes have. The technical problems played a big role in that. It's very distracting. I can only hope that someone at Tell Tale reads this and is shamed into making future episodes better. Seriously, I don't care if you delay an episode by months, don't ship it like this.
     My missing stats from episode 3 appeared when I downloaded episode 3, so that's good. But then there was no "next time" preview at the end of episode 4. Another glitch? Or maybe they just didn't make one? Either way I missed it as I love the previews.
     All that whining aside, this episode continues one of gaming's great stories and succeeds pretty well at continuing it. There are a few rough patches in the story, but in general it's pretty great. I felt some emotions I don't usually feel while playing a game (and not the normal tug at the heartstrings either, see my spoiler post for details). I am of course, really pleased with it in general and glad I played. It just doesn't even come close to flirting with perfection like the best Walking Dead episodes do. It's a great game, Tier 3. Onto the finale!!


Wednesday, July 9, 2014

Walking Dead Season 2 Episode 3: In Harm's Way Spoiler Post!

Spoiler Warning! You have been warned that spoilers are ahead!



 Here are my choices (at least the ones I can remember, since I can't actually review “My Choices” (see review!):

At the beginning, I just stared at Carver, causing him to slap me (this was the first episode where I remained silent several times on purpose because I thought it was what Clem would do).
I tried to get Kenny to calm down and not try to escape when we were riding in the truck.
I think I said that it was my fault that Sarah was talking, but she still got slapped by her Dad (who died later!)
I helped Sarah with her work. Then I told Carver that she didn't understand (man, she is dumb, talking while Carver is talking and then not working!) but he still killed that guy who was watching us.
I said we should do both escape plans at the same time.
I tried to help Kenny and got a rifle butt to the face.
I didn't watch Kenny kill Carver. I wanted to just shoot him and get it over with, but Kenny is going crazy!
I chopped Sarita's arm off. Then when she screamed, I thought that I should have considered that she would scream and attract more zombies. Maybe I shouldn't have helped her and just chopped the Zombie, then cut her arm off later. But then she might not have survived the bite. That thing was going to town on her arm!

The big questions for me are the fates of Sarita and Sarah. Based on the preview, it seems that Sarah is still alive but has run off. It's a big ? For Sarita though. Kenny is looking awesome with his eye-patch. Wonder what he'll look like without it. And is Clementine going to run away with Jane? It doesn't seem like a bad idea. I think the next episode is coming out this month, so we might find out soon!

Also, that's Tavia from 400 Days, and this is the community she was recruiting people into. That is very upsetting. And Vince is there! And guess what? Vince didn't go to the community at the end of my 400 Days playthrough! This thing needs to load my choices better!





Walking Dead Season 2 Episode 3: In Harm's Way Review

      We're in the middle of Season 2 of The Walking Dead. Maybe that's why this episode was a little slower paced than usual. Not that being slow paced is bad in itself. Something just seemed a little off this time around, at least for the first hour or so of the game. Don't worry, this is still a great episode with a lot of developments and interesting choices, and quite a few interesting new characters that I enjoyed a lot. I also want to point out that playing 400 Days, while not at all required for enjoyment, is really starting to add some significant meaning to what is going on now if you have played it. Although part of what happens in this episode does not match up with my results from 400 Days. That's just a preview of my ranting about these games loading saves right that is coming up.
     So how did it run this time around? Pretty good, in general. The load times are still disturbingly long in places, and almost every scene started with a weird framerate glitch that made it look like you just fast forwarded into the scene, but beyond that it ran pretty well. I did have another big problem though...
     At the end of the episode, the “My Choices” screen came up blank for me. And now when I select “My Choices” from the main menu, there is no entry for episode 3. Looking at my choices and the statistics of what percentage of players did the same thing you did is one of my favorite things about The Walking Dead. It's fascinating to see how sometimes the majority of players agree with you on a hard decision, but disagree with you on something you thought was pretty obvious. I'm feeling a lack of closure on the episode without this review at the end. Very disappointing. I'm also terrified that my choices aren't going to load right into episode 4, especially since season 1's decision didn't properly import for me into season 2, as I talked about in my posts about Episode 1 and earlier in this post. These failures are more than a petty glitch; they're more like a failure of the game to operate. I can only hope that my choices are buried somewhere in the saved data and will load into episode 4.
     Because of this problem and because the beginning of the episode felt a little off, this is the first Walking Dead episode I'm giving a score of Great Game, Tier 3. It's still amazing and a great experience with some real interesting stuff, but this time around, the story wasn't so absorbing that it pulled my mind away from the technical flaws, especially since the main technical flaw this time around was story-related. Still, I love The Walking Dead and can't wait for what is next, and I really enjoyed this episode too! Check out my spoiler post for my choices!



Friday, April 18, 2014

The Walking Dead Season 2 Episode 2: A House Divided SPOILER POST!!!!

!!!WARNING!!! THIS POST SPOILS THE WALKING DEAD SEASON 2 EPISODE 2: A HOUSE DIVIDED AND ALL PREVIOUS WALKING DEAD STUFF!!!! DO NOT READ IT UNTIL YOU ARE DONE PLAYING OR YOU WILL HAVE NEEDLESSLY RUINED A STORY YOU SHOULD EXPERIENCE FOR YOURSELF!!!! THAT MEANS YOU JON!!!!!!!!

Here are my choices:
     I said that Carlos told me to distract Sarah, so Carver seeing the picture isn't my fault. I don't know why this is a big deal though, as there's no way I could have known that taking her picture is a bad idea.
I sat with Kenny at dinner, of course!! I was so happy to see him and felt so much loyalty to him. Then I remembered some of the messed up stuff he did in season 1, like not going with Lee to find Clem. Jerk. This made me realize that it's hard to find people you can really trust, and that maybe I would be better off in the new group of people I don't know that well. I miss Lee. Still, I'm trying to stick with Kenny as much as possible and stay with him. Forget this new group. I tried to warn Kenny that Nick is stupid by saying I can't vouch for everyone. I think Luke took that hard thinking I was saying that I didn't trust the group. But I do trust Luke. I just wanted Kenny to know that Nick might turn on him pretty quick. You know, because he's stupid.
     I told Walter the truth about Matthew. That was a tense scene. Seeing Matthew almost lose it after all that goody-goody talk was crazy. But he really stuck to his principals and saved Nick. Darn, I just remembered that he died. Darn.
     As previously said, I got Walter to not attack Nick. I considered throwing Nick under the bus even more than I did, but I said that he saved my life, because that is totally true. Although I don't trust him now that he killed Matthew like that. Since this is a major choice that has stat tracking, I wonder if Walter does kill Nick if you do that scene differently.
     I left to find Kenny rather than turning myself in to Carver. I thought it was the best bet to survive and to help a majority of the group, even if some ended up dying. I figured Kenny and Luke and I could find a way to get out of the situation, or get some people out. Didn't work out that way though. Luke is still out there somewhere. I wonder if he'll try to save us or if he really did run away like Carver said.
     There were some great subverted expectations in this episode. Not that subverting expectations automatically equals good writing. I feel in these games it fits the theme of things not going according to plan or things just happening without a reason. When Matthew got shot by Nick, I thought it was just a sad, random thing; a possibility that can never be explored because it was cut short by violence. It took me quite awhile to figure out the stranger Nick blew away was Matthew. Right in the middle of exploring the lodge and talking to people, bam, it hit me, and I knew Walter would have a bad reaction to it if he found out. I had hoped the group would move on and I would stay with Kenny, then I would tell Walter about Matthew.
     Kenny calling Clem “Duck,” was pretty interesting. At first I thought that is pretty unhealthy for Kenny to kind of replace Duck with Clem in how he thinks about her. She's not Duck. But is it really that bad in a situation like that? Maybe not. Maybe that would be good for both of them to have that relationship.
     Nick killing Matthew is a great example of the kind of morality that exists in this situation. You have to stay with people even if there crazy some times as long as they are loyal to you. You have to move on with them and hope they do better, or find a way to ditch them. Or just wait for them to die. And hopefully it doesn't come to killing them yourself.
     That's Bonnie, the lady from 400 Days, with Carver, right? Looks like she will be in the next episode too. I loved her section of 400 Days. I think she ran away without that guy she loved after killing his wife in my game. Can't quite remember though. Interesting what she is up to now. Carver seems like a bad guy, but I have a bit of a sinking feeling about the group that separated from him too...

     Anyway, I want to stay with Kenny. He did a lot of good stuff for Lee and Clem in season 1, and I wondered if he had really died. He was a total jerk and idiot a few times, and he seems a little high strung now, which is not good, but I feel a lot of loyalty to him just because he is a familiar face and has done a lot of good for Clem in the past. I think he will be loyal to her to in many situations that could come up.

The Walking Dead Season 2 Episode 2: A House Divided Review

      You know, playing these Walking Dead episodes as they come out is like watching a series of connected films. They draw you in for about two hours of no-filler story telling. Of course, the interactive element takes things up a notch, making you really get inside the character's head. You really feel the tension of a decision when you actually have to make it yourself.
     Or at least you do when the game is as good as The Walking Dead. Another day, another similar Walking Dead episode review that complains about the technical issues and praises the story.
This time around, we have an extreme frame-rate issue. After every one of the episodes 6 or so load screens, which are too long, the game's frame-rate slips down in the extreme for about 10 seconds in the new scene. This is not the way to start a scene. It is really jarring to have every scene start that way, and really takes you out of the situation. Those loads screens are already too long, but seriously, if we could load for another 10-30 seconds and not have this problem, I'd be a happy camper. I would probably give this episode a perfect score too, because once again this series does not disappoint.
     The scenario in this episode is tense. Now that the setting has been established in the first episode, we really start to learn about the new characters, and take part in a few rough situations. It's a fantastic episode. Really enjoyable. See the upcoming spoiler post after you play it.

     A House Divided is a great game, tier 2. It's perfect in so many ways, but the frame-rate problem cannot be overlooked. Come on Tell Tale, I'm rooting for you to have the rest of the episodes free from major problems!




Saturday, February 1, 2014

!SPOILER POST! The Walking Dead Season 2 Episode 1: All That Remains SPOILER POST!!!

OBLIGATORY SPOILER WARNING! IF YOU HAVE NOT YET PLAYED EPISODE 1 OF THE WALKING DEAD SEASON 2, YOU ARE CRAZY IF YOU READ THE BELOW SPOILER POST, AS IT WILL RUIN EVERYTHING FOR YOU! AS I WRITE THIS, I HAVE ONLY PLAYED EPISODE 1 AND THEREFORE WILL ONLY BE SPOILING EPISODE 1!

Here are my stats:

I distracted the guys who were interrogating Christa rather than running away.
I didn't mercy kill the dog. I can't take on the emotional stress of a mercy killing for a dog. I take on some for not killing it, but not as much, I think.
I gave water to the dying guy who was after Christa.
I accepted Nick's apology for almost blasting me.
I saved Nick. He had ammo and it looked to me like Pete had been bitten, although it could have just been a cut... I thought it was safer to go with Nick.

Omid died so quickly. At least his face got a graphical upgrade. So sad. Then.... where is the baby?! Was it stillborn or kidnapped or died or is it out there somewhere or what?! Then, Christa is now probably dead, although she could be the person Clementine is talking about when she says “I thought you were dead” in the “next time” section at the end. Her or Kenny... or maybe that one guy from season 1 who leaves the group near the beginning of the game.
The things that loaded up incorrectly from season 1 for me where:
  1. In the “previously” part at the beginning, it showed Lee sparing the first St. John brother. I totally pitchforked him.
  2. Clementine makes a reference to a friend of hers losing an arm. I think she's talking about Lee, unless I'm missing something. But Lee's arm stayed attached in my game. Really annoying that these things got messed up. It'll be even worse if there's something more important that gets messed up.

The object that was moving around like the wonky trees in season one that I was talking about in the review was a bush in the background that just continues to go down and down and down.... The object jumping around I mentioned is the rifle in the hand of the dude when they put you in the shed. He's holding perfectly still, but the rifle is vibrating and moving. The object I referred to that clips through a body is the frisbee: it goes through Clem's leg several times very conspicuously.
     I sure didn't want Clementine to die. I spent the whole 1st season trying to protect her, and I feel like I was more focused in this episode trying to keep her safe. I don't want to watch her death scenes. I don't know if it was possible to die in this episode or in future ones, but I'm going to try real hard to not have her die once.
     Playing as Clem is different than playing as Lee. 400 days gave a taste of getting into the mind of another character. The choices I'm making now as Clementine are different than Lee would make, but also influenced by him since he had such a big influence on Clementine.
     It was interesting watching the group making a decision about your bite. In season one you had to make decision like that as part of the group. Being on the other end of that was a cool reversal.

     The part with the dog is heartbreaking. The part with the sutures is heartbreaking. This game has turned from a daughter simulator to a little girl suffering simulator. The Dr.'s daughter is interesting. I guess she's been mostly sheltered from what's going on in the world. That's not going to end well no matter what happens. Can't wait for episode 2!

The Walking Dead Season 2 Episode 1: All That Remains Review

     I just turned off my phone, turned off trophy notifications (don't read those trophy names beforehand, they could be spoilers!), carved out a two-hour block of my life, and sat down to play episode 1 of season 2 of The Walking Dead. I even played it on a different day than I was planning so that I wouldn't play it the same day as the premiere of series 3 of Sherlock so that I would have room in my brain to mull it over properly. I thought it would be better to review the whole season once I was done with it. So as an experiment, I decided to do the opposite of what I thought best, just to see what would happen. So here I am reviewing episode 1. Please refer to myreview of season 1 as I won't be reiterating the basics of how the game plays here.
     Let's start with the technical problems. I was so hoping that there wouldn't be any. After the huge mess that is the technical side of season 1, I was really hoping Telltale would make it one of their number one priorities to make the game run silky smooth. Unfortunately, it doesn't. Fortunately, nothing in episode 1 of season 2 is as bad as the worst parts in season 1. The animation skips a bit during auto-saves, but at least it doesn't freeze up. There is also some trailing in some scenes: a character will move leaving a subtle, barely noticeable trail behind them. It's not a big deal, and it only happens a few times. It's usually something that I see in PSP games. I believe it's a framerate problem. Either that or my tv is too weak. I noticed one wonky object moving during a scene a la the trees in season 1. I don't know how that happens, seems like it would be an easy thing to fix. There is also some clipping of an object someone is holding through the body of a character in one scene, and an object that jumps around noticeably in someone's hand. Finally, although the game very conspicuously found and loaded up my save file from season 1, it seems to have gotten several things wrong. During the “previously on The Walking Dead” part at the beginning, it showed many scenes from season 1. It got one part wrong though, showing the opposite of one of the choices I made. Then later, there is a reference to part of season 1 that also did not reflect my choices. This is really bizarre. I'm sure there is some difficulty in maintaining the continuity of a series like this where there are so many choices and things that could happen, but these errors are pretty inexcusable in my opinion. I mean, did it really look at my save or not? Didn't anyone notice that this was happening and fix it during playtesting? If it's going to show scenes from season 1, why would they pick one that wasn't going to load up your choice properly? Or is it some kind of glitch where it doesn't read your save file properly and then generates random choices? I suspect this may be the case, as it tells you that if you haven't completed episodes in season 1, it will generate random choices for you. In any case, it's a ridiculous flaw. One of the main selling points of the game is totally broken, which is a shame as it pulls you out of the game. Fortunately, the game is so strong, it pulls you right back in a second later...
     I know I probably sound like a broken record in these Walking Dead reviews, because now it's time to tell you that despite these huge flaws that effect the gameplay and the overall experience, the game is amazing. I'm not going to touch the story (at least not until my spoiler post!). Just know that it's just as good as season 1. It's different in several ways, but still so, so good.
     The controls have a few new tricks. Nothing major, so I'll let you experience them for yourself. The UI has a makeover for the better; your cursor is smaller and onscreen prompts and icons have a fresh coat of paint. The graphics look better too, and overall it runs better than season 1.
    On a non-technical side, one thing that bugged me was some of the language that pops up on the screen at the end that tries to get you to buy the other episodes. I'm fine with the screen in general as I want to buy the other episodes, but the part that says “Buy season pass now, best value!” or something to that effect seems out of place. I also am not a fan of the choice to have title cards with scenes from each episode available to view right from the beginning. I started to look at them, but then quit because I don't want any spoilers at all.
     One observation I made during the middle of the episode was that it would be cool to have an open world game that played like this. It would be cool to have a game like this generate random events and let you go anywhere and do anything. The Walking Dead is a very linear experience in some ways. Of course, just minutes after thinking this, I didn't think it again for the last hour of the game as I was totally absorbed in the story. Detailed story would probably be sacrificed to make an open world version of this game (at least with current technology and game budgets and development times). Some day in the future, there may be a massive open-world game with a story as detailed and involved as The Walking Dead no matter where you go or what you do. In the present, however, a linear game like this is a blast to play when the writing is top notch and the story is interactive.

     The bottom line is that season 2 is continuing the excellence in interactive storytelling set forth in season 1. I highly recommend you start playing and keep up with this series, as it is a continuing part of one of the greatest stories in video gaming history. Just keep your fingers crossed that more and more kinks are worked out as the season goes on and that future episodes will be technically flawless as well as continue the dynamite story. If they do, they'll earn perfect scores from me. But for now, episode one is a great game, tier 2.  


Tuesday, January 14, 2014

400 Days Spoiler Post Contains Spoilers!

SPOILER ALERT! DO NOT READ THE BELOW POST IF YOU HAVE NOT FINISHED 400 DAYS, AS IT CONTAINS EXTREME SPOILERS THAT RUIN IT FOR YOU!

Here are my stats real quick:

I killed Stephanie rather than driving off in the RV as Shel.
I stayed in the car and Nate got out, and then I left Nate when we got attacked as Wyatt.
I shot off Justin's foot (the white-collar criminal) as Vince.
I was honest with Leland about braining his wife as Bonnie
Russel's choices didn't make the stat page for some reason even though Wyatt got 2, which is weird. As Russel, I got a ride from that guy, and then told him not to kill the couple and walked off, but he did it anyway.

     Whether or not to kill Stephanie and which prisoner to de-leg where the two hardest choices. It took me like 2 minutes to decide to kill Stephanie, and I'm still not sure I should have. As Vince, I waited until the zombies attacked and killed me the first time before blowing Justin's leg off on the second try. That was a hard one. I started trying to judge the 2 guys' crimes and the fact that Justin admitted his crime and the other claimed innocence. But then I realized how wrong it was to try and do it that way and that any choice you make in that situation is wrong, but everyone dies if you don't do it. It was rough, and I felt horrible for Justin, especially seeing the epilogue pictures in the background of the credits of him being chased down after crawling out of the bus. Those pictures are cool. I even saw the zombie I didn't kill as Russel crawling down the street, and the dead bodies of the old couple that guy shot (is there a way to save them?).
In the end, everyone but Vince, Shel, and her sister went to the settlement. I'm guessing this is based on how you played the different characters. I need to talk to someone else who's played this to see who went for them and what decisions they made...


On to season 2!

400 Days (The Walking Dead DLC) Review

     I've got The Walking Dead Season 2 Episode 1 sitting on my hard-drive, but first I have to play 400 Days.
     400 Days is a DLC chapter for Season 1 of the Walking Dead. See my review of season 1 for details on how it plays, as it's exactly the same. In 400 Days, you play through five short stories in any order you choose. Each takes place at different points within the first 400 days of the zombie outbreak, and each stars a different playable character.
     When I started up the first story, I thought I wasn't going to care enough about the characters to make meaningful choices since each story is pretty short (about 10 to 25 minutes each). A few minutes later, I was totally sucked in to the situation I was dropped into. Each of the 5 mini-chapters are a few scenes in a person's life, and you get dropped right in the middle of it. I hesitated for a good minute or two at the final decision in the first chapter I played, trying to make up my mind what I would do and what the character would do in the situation. Two of the choices you have to make are especially agonizing.
     Much like the main game, 400 days is engaging and excellent. It's very different, since you play new characters in much shorter scenarios, but it does a great job of putting you into the mind of the character.
This review is a repeat of the review of the main game. I don't want to tell you much about the story, other than to say it's excellent. Each mini-chapter is so short, telling you anything about them would ruin the experience. The way each character is introduced and then put into horrible situations and dire choices is done really great. It's also fun to try to get into someone else's head besides Lee's and play a little differently since you aren't playing as Lee. Each time you start up one of the mini-chapters, you don't know what's going to happen. I love that in games (like El Shaddai) and tv shows (like Lost). The feeling that when you start up the next segment anything could happen is born when a show or game's creators have the guts to make things that are different and the skills and wisdom that lets you trust them to do a good job and know that whatever comes up will be great.
     Unfortunately the technical problems remain from the main game (I am so hoping they are absent in season 2!). There's some bad freezing in one scene, a character pops into a scene very noticeably in another, and a plant in the background of one scene moves crazily. It literally sinks into the ground, straight down, and doesn't stop during the scene as if there is a black hole beneath it. Fortunately, there aren't any ugly character models like in the main game; all the new character look great.
     If you're paying attention, there is a lot of overlap and things that make sense depending on the order you play the mini-chapters. You'll see references to things that happened in a chapter you just played, or see why something that wasn't explained is the way it is when you play a chapter that takes place before one you've already done. I'd love to see a whole game done this way, with chapters played out of order and by player choice, with the amount of understanding the player has varying depending on the order they play the scenarios. This could lead to widely varying player experiences and great discussions in an epic sized game that used this mechanic. Imagine finding out that one of the big reveals at the end of your game was the first thing someone else learned about in their's. Even in this short game seeing little details explained in this manner was very cool, so seeing it on a bigger scale with important plot points would be really great if it was handled correctly. Telltale should try it, although obviously it wouldn't work with an episodic game (unless you got a random episode each time you bought one or something weird like that. But then all the episodes would need to be done before they sold any, which would mean the wait time would be artificial. There's got to be a way to do it though. Try it Telltale!).
     I don't get why there are 2 missable trophies, especially since I don't believe in going back and re-playing these games. What's done is done, part of the experience is that you can't go back and do things differently, for me anyway. So I don't get why there are some trophies you get for doing some random stuff that is part of your decision making. It kind of punishes you for doing what you wanted to do, which is bad for a game like this. So I won't be going back to get the one I missed, despite how much I love trophies.
     To summarize, the stories told here are great little snapshots in the lives of people trying to survive the zombie outbreak. Much like the main game, I made decisions and said things, and then second-guessed myself and wondered if I had done the right thing. I made mistakes, and had my conscience genuinely engaged. Once again, the technical problems are pretty bad, but can't drag down the experience. 400 days is short but satisfying. It is a great game, tier 2.






Tuesday, December 10, 2013

The Walking Dead ***SPOILER POST*****

SPOILER ALERT!!!!!!! DO NOT READ THIS IF YOU HAVEN'T FINISHED THE GAME!!!!!!!!!!MASSIVE SPOILERS AHEAD!!!!!!!!!!!! SERIOUSLY!!!!!!!!!!!!

Real quick, here are my stats:

Lied to Hershel
Saved Duck
Sided with Kenny against Larry about Duck being bitten
Didn't give the bitten lady the gun
Saved Doug
Chopped off that dude's leg
Listened to the crazy lady in the woods
Tried to revive Larry
Killed the first St. John brother, not the second
Stole the food from the car
Didn't shoot the girl who was being attacked
Brought Lily with us
Talked Kenny down
Shot Duck
Helped Omid instead of Khrysta
Killed the emaciated Zombie boy
Didn't lie to Vernon
Left Clementine at the house when going to Crawford
Saved Ben
Hid the bite
Ben, Omid, and Khrysta came with me to look for Clementine
Kept Lee's arm
Argued Kenny down
Kept my cleaver hidden during the stranger scene
Clementine killed the stranger
Made Clementine leave without killing Lee

     Quick thoughts. In this world, it doesn't matter that Lee is a murderer. All that matters is what he does now. You can instantly form a super-strong bond with someone (like Clementine) or instantly be enemies with someone (like Larry) in dire situations like this. All relationships like that are heightened. Killing Duck was the hardest part. Burying the zombie boy really made you feel the weight of what happened to Duck. You do a long list of questionable stuff. Stealing food from the car is the one that comes back to haunt you in the end. Some peoples' deaths are meaningless, they just happen with no great purpose. Like Ben, who in my game tried to do the right thing over and over but failed, and then died on his way to try again. Once Lee got bit, I instantly knew what the end would be, I just had to get there. This is exactly what Lee was thinking too, so at that moment, you are totally in his head. Amazing.

PS: In the review I talk about a conversation that the game didn't save. I told Clementine in the store that I had killed someone before the zombie infestation. Later, she didn't know that, and told me I could have told her. Stupid no auto-saving.


The Walking Dead Review (PS3)

     I've read 2 issues of The Walking Dead Comic book (one excellent, one meh), and seen one episode of the TV show (which was so so). I had heard nothing but praise for the game though, so I picked it up. It's an adventure game, but it only bears a passing resemblance to the adventure games I have tried in my life, like Myst and... that's about it.
     It's hard for me to review a game like this as I am very cautious about spoiler's and literally everything that happens in the game is story driven and therefore apt to be spoiled. So this might seem like a poorly written review, and for that I apologize (of course there is also poor writing involved too). I just do it because I love you and I don't want to spoil you. Smiley face. I also recommend not reading the trophies before playing the game, as some of their names are spoilers. Also, I'd recommend turning trophy notifications off while you play this game, as you get them all automatically and they are therefore pointless interruptions (although I love trophies in general!).
     The game is a story driven adventure that is all about how you act and speak in certain situations. Scenarios culminate in mucky moral dilemmas where you are forced to make a choice with drastic consequences. The game tracks what you say and do between episodes (the game was originally released as five separate episodes that came out 1 at a time).
     You control Lee Everett, a man who suddenly winds up in the middle of a zombie apocalypse that's just starting to happen. He finds himself taking care of an 8 year old girl, Clementine, whose parents were out of town when bad things started happening. They meet randomly and end up sticking together, trying to survive. I'm just giving you the very basics here. The story is top notch, I don't want you to know almost any of it when you go in. You'll learn a lot more than what I'm telling you here in just the first few minutes of the game, but I'm keeping it super spoiler free!
     Each of the five episodes takes, by my estimate, 2-3 hours to play. You're going to meet a lot of characters and be put in a whole lot of different situations. In many situations, you walk Lee around a set environment with the left analog stick while the right controls a cursor that works like a mouse. The cursor has four spaces around it, which correspond to the layout of cross, circle, triangle, and square. When you put the cursor on an object or person you can interact with, your available methods of interaction pop up as pictograms in these four slots, and pressing the corresponding button does that action. It might be a hand to pick something up, a word bubble to initiate a conversation, a hammer icon to bash a zombie's skull in, or a gun icon to shoot. Objects and people you can interact with have a white dot on them that appears when your cursor gets near them. This system works well for the times when you are left alone to walk around and do stuff freely, or when you are under the gun to try and do stuff during an intense situation. Sometimes you are deliberately searching for items or a way to do something with the items you have and sometimes you are acting on the spur of the moment, but this control scheme handles either pretty well. This is certainly a slower-paced experience than you might expect for a zombie game, but it works great. 
     Combat in the game is handled in a few different ways. Sometimes you may just click on a zombie to attack it. Other times you may need to actually aim a weapon and fire. Sometimes you have to mash cross and then press a button corresponding to an on-screen prompt to finish it off. Sometimes you need to click on a zombie as it is thrashing around and holding you to kick it off. These situations are some of the few moments where you can actually die and get a game over. Most of them work pretty well; some are frustrating because clicking on a moving zombie is a little awkard.
     Often you are in interactive cutscenes where the group you are with is interacting and doing stuff. In these situations you control what Lee says. You are given four options most of the time (well, three and the option to stay silent by pressing square). A timer bar appears at the bottom of the screen to count down how long you have to answer before you automatically say nothing and the scene goes on. Just hearing about this may sound boring or pointless, but choosing what to say is one of the most engaging parts of the game. What do you say to people you meet for the first time when you don't know if you can trust them? What do you say to people you know you can't trust, or who hate you, or who you are trying to keep secrets from? Or when you are asked to take sides? What you say and do defines how the game goes on, and trying to pick between the three options in intense situations with only a few seconds to make your decision is nerve wracking. The stakes are always life and death and your choices seal the fates of yourself and the people around you, so chooses wisely.. Just like real life, you'll wonder if you did the right thing or what would happen if you had done things differently.
     It can't be overemphasized how good the story is. What happens in the game will be defined by the choices made by each individual player. If you don't like it at first, give it a little time. The investment will be well worth it. The characters and story are in the top echelons of game story-telling. Only a small handful of games, like the Metal Gear Solid series, have great writing like this (and just so you know, the game is nothing like MGS in writing style. I'm just saying they both have great writing). And the fact that all the conversations are interactive and change based on what you say and do makes it even more amazing. At the end of each chapter, a summary shows you what percentage of players made the same choices that you did. This is a fascinating end to each chapter. If you know someone else who has played the game, talk to them about your choices. I had several interesting talks with another player about how he played the game and what differences there were in our stories. I didn't have a desire to re-play the game and make different choices. I felt very strongly that I made my choices and I wanted to stick with them, and that playing around would cheapen the experience. But discussing your choices and what happened with other players is really fun. I'm being super vague about the details because even talking about themes and ideas presented in the game can be a spoiler in a game like this (they were for me!). Going in cold is your best bet. I don't think you'll be disappointed. 
     The graphics are designed to look like a hand-drawn comic book. The game is in color, in case you were wondering (the comic is in black and white). This style works pretty well. It's definitely not the best looking game, but it works. There are a few ugly character models, namely Larry and Omid. I think they look like they were ripped out of a PSOne game.
     The sound effects are appropriate and when there is music it's good.
     Unfortunately this game has a laundry list of technical problems. Animations stutter. Lips get out of sync. Music gets stuck and loops. The game froze on me once (at a particularly epic moment). Character models sometimes pop into existence or move around when they shouldn't. Background items move around (I mean, like, trees and stuff are moving around in the background. The whole tree). Sometimes in the middle of intense moments you will click to do something and the game will freeze for about 2-5 seconds before doing what you said. This happens a handful of times right in the middle of intense action sequences. Worst of all, in my opinion, is the auto-saving. I had to re-play some segments after quitting to the main menu a few times, which is a total mood killer. One time, while re-playing a part I had already played, I noticed the game auto-save several times, so I don't get why it hadn't saved that part before for me. The absolute worst was an important conversation I had early in the game. Later in the game the characters acted as if this conversation never happened. My theory is that I had this conversation and then had to quit. The game wasn't saved. When I re-loaded I didn't re-do the conversation because I was in the same spot and it seemed like it was saved. So the auto-saving isn't consistent and the game doesn't save when you quit (to be fair, it does tell you this. But why doesn't it just save?). This conversation was very important to me, and when it came up later in the game that I didn't have it, I was mad.
     But the long list of flaws can't drag down the experience; The Walking Dead is one the best games I've ever played. The story is affecting and superb, and you really feel like you are crafting it, living it though your character's thoughts, words, and deeds. It will make you feel many emotions and debate with yourself what you would do in a similar situation. If it ran perfectly, I'd definitely give it a perfect score. Maybe even if we could eliminate half of the flaws I mentioned above. Together, that long list of problems do hurt the experience, but just barely. Everything else is just too good for the flaws to bring you down too much. It's a great game, Tier 2.